Original Concept by Tooth Wu
For this project, I wanted to push further into hard surface modeling, get a deeper dive into unreal engine, and dabble a bit in tech art. A special thank you to Mathew McLaughlin for guiding me through the techart process; and to all my work and close peers who helped me push this further. sculpted in Zbrush, retopo in Maya, baked in Marmoset, textured in Painter, and rendered in Unreal.
https://www.artstation.com/artwork/zD9Zad
https://www.artstation.com/aaeriam
some techart work
Toolbag Scene