Excalibur

My final for the Props and Weapons class taught by Chris Stone. Modeled/Sculpted in Maya/Zbrush, textured in Substance Painter and baked + rendered in Marmoset. 4K tri's low poly model.

Really fun learning the workflow of baking + texturing highs to lows for game assets. I didn't know until later in the workflow that this was from the series; Fate. Wanted to convey a royal sword but also feel damaged and ancient.

Finished: 3/26/2019

Shot A

Shot A

Shot B

Shot B

Shot C

Shot C

Shot D

Shot D

Shot E

Shot E

Shot F

Shot F

Shot G

Shot G

Shot H

Shot H

Wireframe

Wireframe

Reference

Reference