Ancient Titan

Ancient Titan was a project I worked on during my last Demo Reel term at Gnomon and Paul Gaboury's Advanced Digital Sculpting.
This model was made purely in Zbrush, using Zmodeler and a lot of its features. Used Maya to fix some retoplogy and to UV. Baked maps in Marmoset and Textured in 3D Coat and Substance Painter. Rigging and posing done in Maya and Rendering/Lighting/Material setup was done in Marmoset Toolbag.
This was a fun project and I loved the process of hard surface modeling in Zbrush.
Original Concept by Deiv Calviz, who did an amazing job and gave me some pointers: https://www.artstation.com/artwork/JXmWd

Vertical Shot

Vertical Shot

Horizontal Shot

Horizontal Shot

High Poly Sculpts

High Poly Sculpts

Turntable

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