Decided to turn my original concept of Hee-lo and Hee-hi and make them game res. Originally my final for Jared Krichevsky's Creature modeling and sculpting class at Gnomon. After learning more about Zbrush and the gaming workflow, I decided to change my concept 3d model into a game-res 3d character. I Modeled and sculpted Zbrush. Retopologized and UV'd in Maya, baked in Marmoset, Textured in 3DCoat and Substance Painter. Then went ahead to do a quick rig and pose in Maya, finishing with materials setup, lighting, and rendering in Marmoset Toolbag.
This was a fun project to concept and fully realize in a 3d game res creature. I've always loved this project when I first created it a few months ago, so it was nice to go back and fine tune it and fully complete the project.
"Hee-lo and Hee-hi are siamese mur-gills. A race of aliens from another planet like Earth, descendants of the deep-sea angler fish. Renown for their great deep sea skills and their sharp intellect; they are often seen as one of the higher-races in the alien subspecies.
Hee-lo and hee-hi are a different story. Mur-gills are two very intellectual brains sharing one body, but in this case hee-hi is very
intellectual; and hee-lo is lazy and isn't the sharpest fish in the ocean. Due to the constant bickering of these twins, stress, depression have caused their usual tall, slender physique to turn overweight, short, smelly and full of sweaty slime.
Due to their bad reputation, they were exiled to planet-Armaron. A planet purely made for industrial purposes and lacks any large body of water (like Coruscant). Unable to find work, they are given the work of a human
traffic light. Their extra limbs, and light up lures give them the perfect job for their abilities. However, Its the far future and their job is mostly obsolete.
Nowadays, hee-lo and hee-hi are hitting the bars where hee-lo drinks endlessly and hee-hi is always the designated driver. Always."
Turntable
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